Nintendo says the Switch 2 remake sold over 5.2 million copies in four days, its fastest start yet. Here is how it compares and what Nintendo left out.

Nintendo said on Wednesday, Nov. 11, that The Legend of Zelda: Ocarina of Time sold more than 5.2 million copies worldwide on Switch 2 in its first four days. That is the best four-day start of any Nintendo-published Switch 2 game, according to the company's own release. As of Nov. 11, 2026, the remake costs $59.99 digitally on Nintendo's U.S. store and runs only on Switch 2.

How many copies has Ocarina of Time sold on Switch 2?

Nintendo's announcement counts the four days after the Nov. 5 launch and says the total includes 810,000 copies sold in Japan. Subtract that and you get a little over 4.4 million copies elsewhere, though Nintendo did not publish a split beyond Japan. The company also did not break the figure into digital and physical sales. It does say the number covers both.

Nintendo of America added a U.S. line. In its own news post, the company calls the remake the fastest-selling Nintendo-published Switch 2 game globally and in the U.S., Canada and Latin America, based on Nintendo internal sales data. No U.S.-only number was given.

How does that compare with other Switch 2 games?

Nintendo's investor page, current as of Sept. 30, 2026, lists Mario Kart World at 16.48 million units and Donkey Kong Bananza at 5.05 million. Pokémon Legends: Z-A in its Switch 2 Edition and Pokémon Pokopia are each at 4.04 million. Splatoon Raiders sits at 2.42 million.

So Ocarina of Time passed the Sept. 30 lifetime total for Donkey Kong Bananza in four days. IGN reported that it also beat the first four days of Bananza, Pokopia and Mario Kart World, which launched with the console. Vertical Slice's read is that the remake will almost certainly become the second best-selling Switch 2 game once Nintendo updates its table. That is a reasonable expectation, but it is the outlet's inference, not a Nintendo statement. Mario Kart World is still far ahead as of the last published numbers.

One caution about the comparison: the investor table counts lifetime sales and includes downloads and units bundled with hardware. A four-day launch figure and a lifetime figure are not the same kind of number, so treat the rankings as a guide to momentum rather than a final standing.

What did Nintendo leave out?

Quite a lot. There is no U.S. unit count, no digital share and no announced DLC. The next hard U.S. numbers will likely come from outside trackers rather than the company.

The Zelda push is also bigger than one game. Nintendo's U.S. post says the remake is part of the Legend of Zelda 40th Anniversary celebration, which includes a worldwide concert tour starting in 2027 and a live-action Legend of Zelda movie arriving in U.S. theaters on April 30, 2027.

What this means if you were thinking of buying it

Analysis: sales records tell you the game is popular, not that it suits you. If you need the practical details, the price is $59.99 on the eShop, you need a Switch 2, and the original Switch cannot run it. The sales figure does help with one thing. It makes a deep price cut before the holidays unlikely for a title that is selling this fast, so waiting for a Black Friday discount is a gamble. We would not count on one.

The timing is also notable. Grand Theft Auto VI is due on Nov. 19, according to Take-Two, and IGN described Nintendo's release as a bet that the remake's broad audience would hold up against it. Four days in, that bet looks good. Whether it keeps selling once GTA arrives is the question to watch in Nintendo's next earnings report.

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Picture credit: Nintendo